NS Atlanta North District Route for Railworks/Train Simulator

DISCLAIMER – This webpage and route for Railworks is not endorsed by or affiliated with Norfolk Southern Corporation, it’s subsidiaries, customers, etc. It’s is also not meant to be an endorsement of the aforementioned corporate entity/s.

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This manual covers Version 3 of the route, and was updated 3/26/2012.

License
System Requirements
Changes Since Version 2
Installation and Support
Overview
Route Timetable
Section Descriptions
Industrial Activity
Scenarios
License

NS-ATLANTA NORTH DISTRICT ROUTE FOR RAILWORKS – LICENSE / TERMS OF USE / RULES FOR REDISTRIBUTION:

Please read this section for important information concerning how you may use this route:

The Route:

– You may download, install, and copy this route for your own personal use as many times as you wish and on as many computers that you physically own.

– You many not redistribute this route in any form, either electronically (Internet, e-mail, forums, etc.) or through the use of physical media (flash memory storage, optical media, etc.).

-This route is freeware and may not be sold.

The Assets:

– POINTERWARE: assets that are free, are required for the proper operation of this route, but cannot be distributed with the route.

You, as the end-user, have no rights concerning the below listed software. You must download these assets from the provider site and are bound by their copyrights and restrictions:

3DTrains ScaleRail (RW)
3DTrains ScaleRoad (RW)
3DTrains US Flag
3DTrains Wheel Stops
3DTrains RW Scenery pack (RW)

These assets are available at 3DTrains.com

NOTE: By permission of Marc Nelson at 3DTrains, I have modified several ScaleRoads files to include RxR paint on them. Although not supported by them, these files technically belong to 3DTrains. Redistribution outside of this route package is currently prohibited.

– 3RD-PARTY RESTRICTED: Freeware assets that are distributed with the route, but may not be redistributed.

This route also contains third-party assets from the following providers:

The Late Pete Bauer
Larry Goss
John Lippai
Jonathon Peters
Micheal Stephan
Jason Webb
90000ft Productions

These assets came from downloadable asset packs either at the Author’s website, a forum, or other distribution sites. In most cases, only a few assets out of each downloaded pack has been used, and only those assets, where EULA grants the right, have been included with this route. Therefore, these assets are NOT allowed to be “gleaned” from this route and redistributed. If you would like to distribute a third-party authors work on your own route, then you should contact them and get the entire download package.

Please check the included licenses for distribution information for this route.

IN-HOUSE CUSTOM:

For the sake of diversity in Railworks, I strongly encourage you to build your own assets for your custom route. If we all build routes that use the same assets of a few people over and over again, the only difference between them will be where the tracks run.

If you must use the custom assets from this route, then the rules regarding usage of assets built by Jerry Conaway are as follows:

– If the asset with an SMM prefix is selectable in the Object Filter List of the World Editor

then you may use AND distribute the asset on your own route.

– In hopes of increasing the number of freeware assets available in Railworks, I will allow some of my custom assets to be re-painted or child-modded by the end user. Signals (road and track) are excluded from this grant.

If you do mod an asset, I will require a copy for use on the NS-AND. I may also choose to distribute the asset. If you plan to make the moded asset public, it must be done so for FREE.

System Requirements

This route is heavy on the eye-candy, therefore it’s hard on graphics processing. The minimum recommended system requirements:

– Quad-Core processor (Intel Q6600 or higher)
– 8GB RAM memory
– Nvidia GTX 550Ti dual SLI cards
– Nvidia GTX 560Ti for single card
– Serial ATA hard drive

Changes Since Version 2

The Route:

– 23 miles of mainline tracks and scenery added from Collegedale, TN (MP17) to Dalton,GA(MP40)

– The route now requires the Horseshoe Curve route to be installed for scenery, sky, and textures.

– Removal of all terrain, track, and scenery tiles from Sugar Valley (near MP 58) to Atlanta.

– All Permissive signals have been replaced with Absolute block signals. AI trains do not recognize Permissive signals, therefore the greater possibility of the annoying AI collision scenario error. Signals that were formerly Permissive still have their number boards denoting mileage attached.

– “Straightening” of sharp curve just north of Ooltewah.

– All static mileposts replaced with dynamic number mileposts. The 3 and 4 number signal boards have been replaced with single 5-number boards. NOTE: If you have previously installed the 3 and 4 number boards, they may be replaced by this route installation, requiring you to reinstall the original number boards. Back up your assets installation accordingly or make sure you have the original Mileposts .rwp available.

– Replacement of Safetran signal on CSX line at Chattanooga with more prototypical searchlight signal.

– Began installing the TVRR line that runs from the east end of the railroad museum and parallels Holtzclaw Avenue.

– Installed rock faces along the I-24 cut at Mocassin Bend.

– Realigned Lookout Mountain tunnel and north end of the bore.

– The switch at Lookout is fully auto now, and the tracks have been realigned for a smoother transition when taking the siding. Enjoy the H2 Searchlight signals there while you can. Engineering has already installed, but not activated, Safetran signals to replace the aging cantilever and signals already there.

The Assets:

– NOTE: It would be a good idea to back up your current SMMDigital assets folder before installing this route. Several assets have been modified, and these modifications may bring undesired results. This is especially true if you have modified any Audio or Script files for the Level Crossing signals.

– Griswold Signals: Exprimented with TrainEmissiveGlow for the signals. Will probably revert back to standard glow in the next version due to unwanted flickering at certain distances.

– Signal Shanties: Added spot lights, and proper shaders. Also added a fifth shanty that is an 8’x8′ version of Shanty 1.

– Signal Bridges / Cantilevers: Corrected Y-Axis fault caused by 3DCanvas 7 (may them to float in the air when converted to 3DCanvas 8). You may need to reposition the signals on the ground after this update. Also removed “force field” that was in place to prevent POV disappearance.

– NS LocoService 5: Placed windows in top of the building, added lights. Removed the floor and build a two track loco inspection pit (separate asset).

– Asset conversion from RW2 to RW3 standards is ongoing. Most trackside assets have been converted, but almost none of the commercial or residential buildings have been done. All assets south of Cohutta should be RW3 compliant.

Installation

1. Back up your Railworks installation.

2. Install all of the required Assets from 3DTrains.

3. Install the route RWP.

4. Enjoy.

Support

Route: As of April 14, 2012, there is no support of any kind for this route. This route is provided for FREE, on an AS IS basis. You take your chances when you download and install it that it will or won’t work for you. If it does work, then I hope you enjoy it. If it does not, then you can either delete the Route folder and keep the Assets to use on other routes, or you can uninstall it completely from your computer and then go whine about it on the public forums.

Overview

The Atlanta North District runs roughly 130+ miles from Chattanooga, TN to Atlanta, GA. This busy rail line sees upward of 40+ trains per day, ranging from unit coal, auto-racks, and fertilizer trains to high-priority intermodal and Road Railer trains. Locomotive and car liveries from all over North America can be seen on a daily basis on this line.

The NS-AND mainline begins on it’s northern end just east of the Debutt’s hump yard. From there it winds it’s way southward through the rural Appalachain foothills of North Georgia. Along the way, the tracks pass through several small cities, including Dalton, Rome, Rockmart, and Austell, finally terminating in Atlanta at Inman Yard. Industries abound as well, including a large bulk commodities transfer yard at Dalton, a branchline serviced coal-fired power plant at Coosa, and a large Intermodal transfer yard near Austell.

In the past few years, Norfolk Southern has invested big money in upgrading this line to handle future capacity. The line has been double tracked in several areas, new sidings have been built, and some old sidings have been made into “super sidings” to accomodate increased traffic flow.

As one of the Southland’s busiest railroad lines, this route will be both a pleasure and a challenge to bring to the Railworks Railroad Simulator.

Timetable

This timetable is based loosely on the actual prototype, but some names, places, and destinations have been changed to facilitate operations in Railworks. Intermediate signals are not listed.

Special Considerations:

– Mainline tracks speeds are governed by the Timetable. Track speeds will be governed in scenarios by train traffic and signal conditions.
– Mainline turnouts speeds are variable and are controlled by the Timetable, but are generally between 30 and 40mph through the diverging switch.
– All yard tracks are 15mph.
– The entrance to the following yard areas are governed by Restricted signals: East / West Receiving Yard, East / West Departure Yard, East / West Forwarding Yard, West entrance to locomotive servicing, East entrance to the locomotive escape track, east entrance to the Classification Yard. The west end of the Classification Yard is guarded by a three head signal that indicates the diverging branch, then a restricted signal. The reason this was setup as such was so that AI operating in one part of the yard would not see the entire yard as one giant block.
– Branchline tracks (Riverport) are 25mph.
– Industry siding tracks are 5-15mph.
– Mainlines 1 and 2 from TenBridge to Boyce are 25mph.
– All mainline signals are Absolute, even if a numberboard is present.

CSX Chattanooga Subdivision – Southbound, Nashville to Chattanooga:

Place / Signal Name: Tiftonia
Milepost #: 6.2
Type: Junction, crossover to the AGS mainline.

Place / Signal Name: Wauhatchie
Milepost #: 5
Type: Junction, west end of passing siding, junction with CSX. NS has trackage rights from here to Chattanooga Junction.

Place / Signal Name: Cravens Yard
Milepost #: 3
Type: Junction, double-track and small yard entrance.

Place / Signal Name: Chattanooga (junction)
Milepost #: 0 / 338 (CNO&TP)
Type: Junction, east end of passing siding, crossover with CSX, line-up to Debutts Yard.

NS AGS Mainline – Northbound, Birminghamn to Chattanooga Mainline:

Place / Signal Name: Tiftonia*
Milepost #: 6.2
Type: Junction, west end of passing siding.

Place / Signal Name: Lookout*
Milepost #: 4
Type: Junction, east end of passing siding. This junction has a manual switch that must be thrown by the player in Scenarios.

Place / Signal Name: Alton Park*
Milepost #: 2
Type: Junction, west end of passing siding.

Place / Signal Name: Chattanooga (junction)
Milepost #: 0 / 338 (CNO&TP)
Type: Junction, east end of passing siding, crossover with CSX, line-up to Debutts Yard.

Tennessee Central Division, Third District – Southbound (CNO&TP):

Place / Signal Name: Hixon
Milepost #: 328.7
Type: North end of double mainline.

Place / Signal Name: Tenbridge
Milepost #: 331.3
Type: Double Crossover. Speed restriction across bridge is 25mph.

Place / Signal Name: Boyce
Milepost #: 331.7
Type: Double crossover.

Place / Signal Name: Citico Junction
Milepost #: 332.4
Type: Junction, Wye. Trains headed for Atlanta start here.

Place / Signal Name: Pierce (Formerly “East Chattanooga” in the game)
Milepost #: 332.7
Type: Double Crossover.

Place / Signal Name: Debutts
Milepost #: 334
Type: Junction. Main Yard leads.

Place / Signal Name: Chattanooga (Junction)
Milepost #: 338
Type: Junction, crossover. Main splits, heads for Birmingham and Nashville. CSX with trackage rights from here to Wauhatchie.

Tennessee Central Division, Third District – Southbound to the Atlanta North District (CNO&TP):

All track speeds are 50mph with exception of the following (based on the actual prototype Timetable):

Place / Signal Name: Citico Junction
Milepost #:238
Speed: 25mph

Place / Signal Name: Brown
Milepost #:237.5
Speed: 40mph through Milepost 235 (Jersey)

Place / Signal Name: Williams
Milepost #:236
Speed: 40mph crossovers.

Place / Signal Name: Jersey
Milepost #:235
Speed: 40mph crossover.

Place / Signal Name: Summit
Milepost #:230.6
Speed: 40mph crossovers.

Place / Signal Name: Ooltewah
Milepost #:227 NOTE: This begins the Atlanta North District.
Speed: 40mph crossovers.

Place / Signal Name: Long
Milepost #:22
Speed: 40mph crossovers.

Place / Signal Name: Cohutta
Milepost #:22
Speed: 40mph crossovers.

Place / Signal Name: Varnell
Milepost #:22
Speed: 40mph crossovers.

Place / Signal Name: Waring
Milepost #:36
Speed: 40mph through the switch.

Place / Signal Name: Norton
Milepost #:38
Speed: 25mph.

Place / Signal Name: North Dalton
Milepost #:39.5
Speed: 15mph.

Place / Signal Name: Hair
Milepost #:40.2
Speed: 15mph main, 15 mph though the siding switch.

Stage One: Chattanooga

Although this route is based upon a North American prototype, the default assets available in Railworks are heavily relied upon to fill in the scenery in the route. Because of the limit on third-party freeware assets that are available in Railworks, I have chosen to place emphasis on trains and their operations over scenery. Areas at or close to the railroad tracks are the most detailed and use the most third-party assets. Moving further out, custom houses and industrial buildings are mixed with default assets to give the area a North American feel. Away from the tracks, all assets are default but still arranged in such a way as to give the image of good ole US railroading.

Please keep in mind that although a prototype name has been given to this route, it is still only a loose representation of the prototype. Not every building, town, or track has been modeled here. In addition, i’ve tried to follow the actual timetables very closely, but some signals or junctions may be missing, and others that don’t exist in the real world have been added to permit functionality in Railworks.

The first stage of the route actually starts west of Chattanooga, on CSX tracks, in the town of Tiftonia. Tiftonia, located in the shadows of Lookout Mountain, is a railroad town that sports two railroads, three mainlines, a small yard, and two junctions

Norfolk Southern only has one route into Chattannoga from the west, but thanks to trackage rights with competitor CSX, NS comes into the city via two ways. The first route, the “Highline”, is the Chattanooga to Birmingham mainline (AGS Subdivision). From Tiftonia moving east, this line elevates onto a fill and crosses the CSX Chattanooga Sub mainline at the north end of Tiftonia. The line stays on the fill and turns sharply east just before reaching I-24 and the Tennesse River. After again passing over the CSX mainline, the AGS Sub mainline enters the tunnel that was built through Lookout Mountain for the original Southern Railway mainline. (Incidentally, this tunnel intersects the same caverns that house Ruby Falls, a popular local tourist trap).

After exiting the east portal, eastbound trains enter the Alton Park area. Alton Park is a poorer suburb of Chattanooga, containing a mixture of old industrial sites as well as low income housing.

After traveling through Alton Park, the AGS Subdivision mainline ends at a junction with the CSX mainline at the Interstate 24 overpass.

The second line into town is the Chattanooga Subdivision of CSX’s Chattanooga to Nashville line. NS trains that are traveling to Memphis have trackage rights on this line. The mainline travels into Tiftonia, diverges over to the AGS mainline, then turns east at the north end of town. Just a mile or so outside of Tiftonia, the mainline intersects with CSX’s Chattanooga-Birmingham route at Wauhatchie.

After the junction, the tracks skirt around the base of Lookout Mountain, and finds itself sharing a small shelf of rock between the mountain, I-24, and the Tennessee River. The route passes CSX’s Cravens Yard, and then continues to follow the river until turning south and the meeting up with the NS mainline at the I-24 overpass.

The convergent tracks now travel into the outskirts of Debutt’s Yard. The outside two tracks are mainline for NS-CSX traffic, and the other two diverge into the yard. Debutt’s itself is made up of a (west-to-east) receiving yard, engine facility, hump yard, car service facility, departure yard, and local services yard. Residential and industrial sites are clustered all around the yard perimeter.

Just east of Debutt’s are the branchlines that lead to the Riverport Industrial area. Though this is an older area of town, several new companies have moved into this area to take advantage of both rail and river transport options.

Moving further north and east, the CSX Western and Atlantic route takes CSX trains off of NS tracks. The scenicked continues through Citico, which is the junctions where NS trains diverge to begin their trip to Atlanta. Past this is the famous Ten Railroad bridge that crosses Tennessee River at the Chickamauga Dam. The Chattanooga section of the route ends just past Hixon, Tennessee, the northernmost represented part of the route.

Stage Two: Ooltewah

The second section of the route begins at Citico junction and progresses southward. The route becomes more rural as it moves out of Chattanooga and into the hilly areas south of the city. While section one was good for those Railworks users who like switching activity, section two is gear more towards running long trains in Notch 8.

The first point on the journey south is Brown (MP 237), whichs is a crew change point and spaghetti maze of crossovers lining trains to Chattanooga. This is followed by Spell, and then the double crossovers at Williams. Farthers south, at MP 235 is Jersey. Although not much more than a single crossover, what makes Jersey unique is it’s proximity to the Tennessee Valley Railroad Museum, one of the southeast’s premier railroad preservation organizations. from the AND tracks you can see the TVRR’s Grand Junctions station, as well as a small yard with collections of equipment used on railways around the world. The TVRR is represented and it’s 3 mile mainline is fully functional in the Railworks train simulator.

Near MP 232, the double-track mainline passes converges with the branch line that leads to the Auto Plant. The plant does have a prototype name, but because they are discriminitory in their hiring of people from outside the area (the Germans have always been good at discriminating against other people), i’m not going to give them a plug by naming their plant on my route. The facility is simply referred to as Auto Plant or KMC. This plant is a large facility that consists of a storage yard, a loading yard, and staging tracks for making up trains. A large industrial park is also growing there, providing future opportunities for industrial switching.

Summit crossover is located at Milepost 231, and is at the base of a 1.8% grade, the last hill to climb out of the Tennessee Valley. At Milepost 237, the Ooltewah crossovers mark the end of the CNO&TP. The line here diverges east on the “A” line to Cleveland, TN, and to the south on the Atlanta North District.

Stage Three: Hair

The third section of the route follows a curved and twisting single mainline south from Ooltewah. The first industrial stop on the Atlanta North District is McKee Bakeries, the makers of world famous Little Debbie snack cakes, in Collegedale, TN. After that, the line runs past Apison, then through rural farmland until it regains it’s double-track status at Long – literally in the middle of nowhere. From there, the mains pass by the State Line signal, through Dry Valley, and into the sleepy town of Cohutta, Ga, where the “I” line from Cleveland, TN rejoins the AND.

The tracks are mostly straight with gently rolling hills as you pass through several crossovers and the blink-and-you’ll-miss-it town of Varnell. Double-track turns to a single mainline again at Waring, and the curves get sharper as you travel down to Norton, the signal at the north edge of Dalton. It’s a slow ride into downtown Dalton, where the CSX Western & Atlantic mainline crosses over the AND at Hair Junction.

Section 3 ends abruptly (but temporarily) in middle Dalton at milepost 40.2

Industrial Activity

I’ve chosen to model a few industries, asides from the yard, that typify local railroad operations along the line:

– Tifonia Chemicals. I’ve never visited this site in person, but Google Earth shows tank cars present at this industry.

– Natural Foam Products. Tank cars.

– American Champion Tray. It’s unknown what exactly this company does, but they have docks for unloading box cars spaced evenly along side the back of the building. I’ve never seen any cars docked there, but with the good condition of the rails, it’s a pretty sure bet that once in a while shipments are departed or received here.

– Grace-Davison. Not sure what they do here, as their website only generalizes chemical manufacturing. But, live reports and Google Earth show tank cars constantly present.

– Meuller. Cast-iron pipes and fittings. A foundry, uses sand, ore, and various chemicals to make fittings. Have seen gondolas, tanks, and box cars at this site.

– Scrap Industry. Old industrial building. Not sure what is manufactured but have seen ACF’s and boxcars there.

– Grain Elevator (abandoned)

– Horizon Milling. Grain elevator, multiple tracks, ACF’s and PS2 hoppers.

– Univar Chemicals. Tank Cars.

– Chemical Industry. Multiple tracks and tank car platforms.

– Hamilton Plastics. Polypropelene for carpet industry. ACF’s carrying polypropelebne.

– Westinghouse. Transformers, flatcar load.

– Kenco Logistics. Boxcars loads, ACF loads.

– Atlantic Distributors. Refridgerated cars for frozen foods.

– BASF. Chemicals, tank cars.

– Chattanooga Petrochemicals (Jersey). Tank Cars.

– KMC Auto Plant (East Brainerd). Auto-rack cars.

– McKee Baking (Little Debbie, Collegedale). Food oils, flour, and other chemicals. Tank and ACF hoppers.

– USA Gas (Varnell). Propane tank cars.

– North Dalton Plastics (Dalton). Polypropelene for the carpet industry. ACF hoppers.

– North Dalton Chemicals (Dalton). Chemicals for the carpet industry. Tank cars.

– Bulk Transfer siding (Dalton). Polypropelene pellets for carpet industries that do not have access to rail. ACF hoppers.

In addition to these, there are three or four other smaller industries along the route and near the main yard that I do not have information (at time of press) on but can still be used.

DeButt’s Yard

The highlight of Stage One is the DeButts railyard. Located near the downtown area, the yard services trains coming from Atlanta, Birmingham, Nashville, and Knoxville through direct routes. The yard consists of the following sections:

– Recieving Yard. This 2 mile long, 12-track yard services trains coming from both directions. Trains are dropped here for classification in the Hump Yard.

– Engine Service Facility. The ESF contains several structures for diesel locomotive maintenence: Fueling racks, light maintenence shed, engine wash shed, and heavy duty maintenance facility. The ESF is accessed from the west via Inbound Yard, and from the east through the locomotive escape track.

– Car Maintenence Shed. A three track open ended building for making quick repairs and axle changes.

– Hump Yard. Humping is not possible at this time, but it’s still fun to imagine cars being gravity fed over the hump. A “runaround” track is provided at the base of the hump to bypass it altogether while classifying trains.

– Departure Yard. This is an 8 track yard where the sorted cars are made into trains.

– Forwarding Yard. Incoming cars that are destined for local industries are routed here for pickup and delivery.

Scenario 1: Sunday Drive

This standard Scenario is an introductory ride on Section 1.

Requirements:

Norfolk Southern ES44AC – Arnold Anderson: Railworks America File Library
SD40-2 CSX Repaints – Bob Artim: Railworks America File Library
BNSF ES44AC – Railworks DLC package (you should already have this as it was offered as a free add-on sometime back)
G-Trax Double Stack well cars – GTrax Simulations
You can download these assets from the provided links. The others can be downloaded from the two major Train Simulation sites.

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There is nothing like taking a twelve-thousand ton loaded coal train on a Sunday stroll around Lookout Mountain. The problem is, NS stands for “Nights and Sundays”, and there are a whole lot of other trains running around out there as well. What would normally be a twelve minute trip is going to take just a bit longer. Patience and a steady hand on the throttle are required for this simple scenario!

Instructions:

– Start your BNSF train (# B-33290) just south of Tiftonia. A stop is looming immediately as Dispatch has decided to move your train over to the AGS mainline because of congestion at Wauhatchie.
– Move into Chattanooga through Alton Park. Be ready to wait and take in the sights around Chattanooga Junction.
– Get your train to Ooltewah as soon as possible, obeying the speed limits according to the rules.
Tips:

– Watch your speed. Controling a 75 car loaded freight train is more difficult that you think. Also, the tracks are rated at 60/40in most places, but due to traffic, that speed is going to be held to around thirty.
– Pay attention. Dilly-dallying around at a stop could stalemate your train or cause you to miss seeing a cool pass with another train.
Scenario 2: Terminal

This standard Scenario is an introductory ride on Section 1.

Requirements: – All cars and locomotives are default.

This scenario is basically the same as “Sunday Drive”, save that you are coming in from the north end of town on the Chattanooga-to-Knoxville mainline, and your route will end at the Engine Maintenance Facility.

Instructions:

– Start your NS mixed freight train (# 102) just north of the double-tracked mainline at Hixon. Dispatch has already chosen a diverging route onto Mainline 1.
– Move into Chattanooga through TenBridge and Citico. You will be receiving dispatch instructions along the way.
– You will move your train into Debutt’s yard via the East Lead, and will be dropping your train in the receiving yard.
Tips:

– There will be other trains on the line, some crossing your path. Pay attention to your train orders for stops along the way.
Scenario 3: Switchin’ Racks

Railroading is a heavily romanticized industry, with most people thinking of mile long trains weighing thousands of tons rolling over thousands of miles of American landscape. However, there is a more mundane side to railroading that is not often seen by the general public. Everyday, thousands of industries across the land depend on local trains whose job it is to push and pull and hostle the freight cars that are needed to keep America’s goods moving. It takes nerves of steel and a steady hand to handle the local industry switchers.

Requirements:
– RSC.com Norfolk Southern SW1500 switcher.
– DigiRails 29-pack autorack cars. DigiRails Forum
It’s Monday morning, and the Dock Foreman at the AutoPlant is screaming bloody murder because four of the five tracks in the loading yard are full of cars. In a few hours, the last of the empty racks will be loaded, and kraut-burners will start stacking up in the yard. You and your yard switchers need to move the loaded cars out of the loading yard and put empty cars in from the storage yard. To make matters a bit more dicey, more empties will be coming in this afternoon, so you also need to make up a loaded train on the staging tracks.

Instructions:

– Your switch engines are staged and waiting in the storage yard. Follow the instructions in your task list to pick up, move, and deposit cars in their respective areas.
Tips:

– Pay close attention to your switch list. Cars will need to be moved and placed on the proper tracks, in the proper order, in order to complete the particular task.
Scenario 4: Missionary Ridge Local 1

Tired of being a professional engineer? Well come on over to the Tennessee Valley Railroad Museum and we will put you to work as a volunteer hogger pulling passengers behind a vintage Southern GP9.

Requirements:

– RSC.com GP9 DLC.

Instructions:

– Start your journey as an apprentice engineer at East Chattanooga station. Turn your locomotive, hook up to the passenger consist, and pull over to Grand Junction station.
– Once at Grand Junction, wait for your passengers to do their thing (there is no load or offload), turn your train on the Wye, and head back to EC, taking in the sights as you go.

Scenario 5: Missionary Ridge Local 2

Well, if you didn’t kill any of the passengers on your first trip out, then you may be ready to ride the museum rails in a 2-8-0 Consolidation steamer.

Requirements:

– RSC.com Challenger Steam Locomotive DLC.

Instructions:

– Start your trip at Grand Junction, back the train around the Wye, and head for East Chattanooga.
– At East Chattanooga, give the fans a good show by running the steam engine on the Turntable, then pick up the train and head back to the Junction.

Scenario 6: Dalton Delivery, Part 1

Move a short train of mixed freight and two dead engines down to Dalton and drop off for the local switching crew.

Requirements:

– RSC.com Dash 9 Pack
– RSC.com SD70 Packs 1-3

Instructions:

– Your power and dead locos (even though they are smoking) are staged at the Engine Terminal at Debutts. Move through the yard to pick up your train, then move down the line per dispatch instruction.

Tips:

– Whoever decided on the motive power for this one may have left you a bit underpowered on this one, so watch your speed when you get to Summit. An oh, the Atlanta North End dispatcher is a bit cranky this morning, so try to be “diplomatic”, will ya?

Credits

This route has basically been a community effort, with lots of people supplying know-how so that I could learn the fine art of Asset and Route construction. Thank you to you all!

Some assets use textures from Texture King, CGTextures, and Maynang.com

Download

By accepting this download and installing it on your computer, you are acknowledging that you have read the online Route Manual in full, and are ready to accept the risks and technical issues, known or unknown. The author of this route makes no guarantees that it will be stable or even run on your computer. The route author accepts no liability for anything bad that may happen due to this route’s installation on your computer, up to and including total destruction of your system. By downloading and installing the route, you are also holding the route author harmless if you get the ultimate Something Bad Has Happened error. Use at your own risk!

Norfolk Southern Atlanta North District – Version 3: Tiftonia to Hair Junction
295 Megabytes – ZIP format

Patch: SMM_NSAND_V3p3

– Adds approximately one mile of operational track south of Dalton, down to MP 41.2.

– All tracks south of Dalton down to Sugar Valley has been relain with easements and superelevation. This will invalidate the “Dalton Delivery” scenario, but this was necessary due to an error that caused all tracks in the area to “submarine”.

– Upgrades old road bridge piers to RW3 standards and moves them from the Kuju asset folder to the SMM asset folder. NOTE – if you are using these bridge piers on any other route, then you will need to replace them with the upgraded piers, as the old ones will not be distributed with future versions of the AND route.

– Replaces corrupted MixMap bin files that caused SBHH crashes at Debutts Yard and Varnell.

– Replaces 3-Head gantry signal (Chattanooga – East End Yard Entry, Track 2) that had no link to through-route.

– Removed unused Asset entrys from the Route Properties.xml that caused errors when running Log Mate.

– Old Locomotive “Escape Track” replaced with more prototypical lead to the Hump and MOW storage/maintenence yards.

– Fixes missing Griswold dwarf signals.

– Fixes lens texture on USS H1 and H2 signals that failed to glow.

– Upgrades NS_Locoservice buildings 0, 1, and 3 to Railworks 3 shaders and fixes transparency and night lighting issues.

SMM_NSAND_V3p2
Patch: Sunday Drive Scenario

– Fixes time delay that caused AI trains to fail their destinations.

WARNING – This scenario has been tested by the Author on two different computers and has been found to be fully operational. However, due to the multitude of differing configurations of computers and Railworks installations, no guarantees are made that this Scenario will work for you.

Sunday Drive
300 Kilobytes – Railworks Package file (RWP)